We need something new to take the boredom away from doing repetitive missions.
One suggestion is to change up work. Make it into different careers, that yields different benefits. Maybe even make some work related missions that we could do to improve standing with our employer. Gold and experience could be dealt out once a day depending on how high job position you have managed to get.
Jobs we could get could give boosts like:
1 damage by giving out a number of heavy hitting projectiles a day, based on our standing with the employer. The higher position you have the more projectiles you get, Power of projectiles is determined by player level.
2 Kevlar vest, able to soak damage. Amount able to soak determined by player level and job position.
3 Guided aim, much higher chance to deal out critical hits for a number of attempts that would be determined by job position and player level
4 Teleportation, or something like that, ability to avoid hits for a certain number of times a day, determined by player level and job position.
All abilities would you have to activate prior to combat, and will not work in team fights. Maybe they could work on villains and difficulty mobs.
at the moment we dont really have anything to work for, exept level and stats, and it would be nice to have something more, to make the game diverse and last longer.
Same could be done for training, make it something Worth putting effort into, and spend time building up. so that you can either diversify you playstyle or choose something to focus on.