Jump to content


Photo

December ideas and suggestions


  • Please log in to reply
6 replies to this topic

#1 meljer

meljer

    Advanced Member

  • Coordinators
  • 99 posts
  • Team:secret
  • World:UK2
  • Character:wont say
Reputation: 92

Posted 02 December 2023 - 10:56 PM

4rk4puzvQ3-5p2QrewM1SA.png

 

 

 

 

331uBstdQFa93iau7MuM6Q.png

 

 

Welcome to December!!  We are making a list and will be checking it twice to send to santa, so give us your best ideas and suggestions.  everytime you log in this month and grab your free gift advent gift shoot over to this thread and send us a suggestion..who knows you can see it soon!!  Winking.png 

 

_ArmpvjJT5mclFSHRrH0nQ.png

 

Santa is coming, so let's get this list going before its too late!!  smilue.png 

 

when telling us suggestions please remember the format

 

what is the idea

how will this idea work

why do we need this idea

(while you write your ideas look at the other suggestions and bounce ideas off eachother)

 

 

 

RB-W-welT1WHq5s0OD2Jmg.png

 

ON BEHALF OF ALL OUR STAFF HAVE A HAPPY AND SAFE HOLIDAY SEASON!!(send all your gifts to <put address here>)


kwsd2b6s.png


#2 EntrepreneurMuffin

EntrepreneurMuffin

    Member

  • Members
  • PipPip
  • 13 posts
  • LocationSomewhere in Greece
  • Team:Angels of Death
  • World:UK7
  • Character:EntrepreneurMuffin






Reputation: 28

Posted 03 December 2023 - 09:39 AM

Hey there, I'll make the start and shoot my idea.

 

What is the idea: Donut amount for the completion of a mission should change accordingly to the time.

 

How will this idea work: For example, if there's a 10 minute mission and it costs 2 donuts to instantly finish it, if you use a battery or TV then the time drops down to 5 minutes. With 5 minutes of wait, you should be able to spend 1 donut instead of 2 to instantly finish the mission.

 

Why do we need this idea: That gives a better purpose for donut spending. Additionally, it is more convenient. There are more answers to this question but I'll let the rest of the community assist me with that!


  • FaithfulAizen, meljer, Nallerheim and 2 others like this

#3 BingChilling

BingChilling

    Newbie

  • Members
  • Pip
  • 6 posts
  • World:UK1
Reputation: 5

Posted 04 December 2023 - 09:58 PM

Hey there, I'll make the start and shoot my idea.

 

What is the idea: Donut amount for the completion of a mission should change accordingly to the time.

 

How will this idea work: For example, if there's a 10 minute mission and it costs 2 donuts to instantly finish it, if you use a battery or TV then the time drops down to 5 minutes. With 5 minutes of wait, you should be able to spend 1 donut instead of 2 to instantly finish the mission.

 

Why do we need this idea: That gives a better purpose for donut spending. Additionally, it is more convenient. There are more answers to this question but I'll let the rest of the community assist me with that!

A very good QoL suggestion, additionally this logic could apply to many more things other than just missions, for example attacking villain instantly costs 2 donuts but if you wait half the time could go down to 1, training costs 2 even if couple seconds are left, pretty much any time donut skips that cost more than 1 donut does not scale according to time left other than the hideout? (correct me if I am wrong)

 


  • EntrepreneurMuffin likes this

#4 EntrepreneurMuffin

EntrepreneurMuffin

    Member

  • Members
  • PipPip
  • 13 posts
  • LocationSomewhere in Greece
  • Team:Angels of Death
  • World:UK7
  • Character:EntrepreneurMuffin






Reputation: 28

Posted 05 December 2023 - 02:59 PM

A very good QoL suggestion, additionally this logic could apply to many more things other than just missions, for example attacking villain instantly costs 2 donuts but if you wait half the time could go down to 1, training costs 2 even if couple seconds are left, pretty much any time donut skips that cost more than 1 donut does not scale according to time left other than the hideout? (correct me if I am wrong)

 

Fortunately, hide-out is an exclusion!


  • Hurric4ne VII likes this

#5 EntrepreneurMuffin

EntrepreneurMuffin

    Member

  • Members
  • PipPip
  • 13 posts
  • LocationSomewhere in Greece
  • Team:Angels of Death
  • World:UK7
  • Character:EntrepreneurMuffin






Reputation: 28

Posted 10 December 2023 - 06:45 PM

Another suggestion

 

What is the idea: This suggestion involves introducing the capability to deploy multiple work robots within one hideout room.

 

How will this idea work: Upon pressing the 'X' button, users with more than one work robot will gain the ability to utilize their additional robots (second, third, and so on), and completing the installation or upgrade of a room in the hideout quicker.

 

Why do we need this idea: The rationale behind implementing this idea is to provide users who have invested in multiple work robots with the flexibility to use them as they see fit. By concentrating the efforts of multiple robots on a single room, users can achieve quicker completion times. This not only enhances the user experience but also maximizes the efficiency of their purchased items.


  • Nallerheim, Hurric4ne VII and BingChilling like this

#6 Hurric4ne VII

Hurric4ne VII

    Advanced Member

  • Team Hero Zero
  • 64 posts
  • World:UK1
Reputation: 40

Posted 28 December 2023 - 12:44 AM

 

Another suggestion

 

What is the idea: This suggestion involves introducing the capability to deploy multiple work robots within one hideout room.

 

How will this idea work: Upon pressing the 'X' button, users with more than one work robot will gain the ability to utilize their additional robots (second, third, and so on), and completing the installation or upgrade of a room in the hideout quicker.

 

Why do we need this idea: The rationale behind implementing this idea is to provide users who have invested in multiple work robots with the flexibility to use them as they see fit. By concentrating the efforts of multiple robots on a single room, users can achieve quicker completion times. This not only enhances the user experience but also maximizes the efficiency of their purchased items.

 

 

I really like your writing style, and the idea is going to be promoted to developers. :)


  • EntrepreneurMuffin and BingChilling like this

#7 EntrepreneurMuffin

EntrepreneurMuffin

    Member

  • Members
  • PipPip
  • 13 posts
  • LocationSomewhere in Greece
  • Team:Angels of Death
  • World:UK7
  • Character:EntrepreneurMuffin






Reputation: 28

Posted 28 December 2023 - 02:00 PM

I really like your writing style, and the idea is going to be promoted to developers. :)

I deeply appreciate that! Thank you  :P  (grin)


  • Nallerheim likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users