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February Suggestions


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#1 meljer

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Posted 01 February 2023 - 02:59 AM

Do You Have Suggestions For February??

 

 

 

Detective Watson is on the case..

 

 

 

re6wqScmQ_WkU-wcfomATw.jpg

 

In the comments below please let us know what you would like from this game.  what can be improved upon, what new things will make you happy.

 

 

  is there a herocon you would like to see more of or less of.  do not be afraid of your suggestions you all matter.  

 

 

we are waiting patiently to hear from you!!!   Winking.png    Winking.png    smilue.png 

 

 

Format for suggestions is tell us what it is, how it would work and why we need this to happen

 

thank you

 

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#2 Arbardupas

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Posted 01 February 2023 - 02:08 PM

I think it is a good idea that the team covering should be removed from all the servers. A lot of players have deleted their accounts because of them. 



#3 Nallerheim

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Posted 02 February 2023 - 12:43 PM

I think it is a good idea that the team covering should be removed from all the servers. A lot of players have deleted their accounts because of them. 

Hi there!

 

Could you elaborate a little more what you mean by this? By team covering the first thing that comes to my mind is attacking another team with a much weaker one just so that it doesn't get attacked by a stronger team and thus can't lose its trophies or honour. However, I'm not certain if this is what you mean at all.

 

Kind regards,

Nallerheim


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#4 ItsBlack

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Posted 04 February 2023 - 07:34 AM

Oh (angel) 1) Please remove the donuts factor from the Duel Con (make it not possible to attack with donuts during it, make it not possible to refill the courage with donuts during it).

2) Figure out people using bots and punish them for cheating:). I personally see bots even in my teams and really do not like they exist at all. 


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#5 meljer

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Posted 04 February 2023 - 12:52 PM

Oh (angel) 1) Please remove the donuts factor from the Duel Con (make it not possible to attack with donuts during it, make it not possible to refill the courage with donuts during it).

2) Figure out people using bots and punish them for cheating:). I personally see bots even in my teams and really do not like they exist at all. 

this herocon is deffnately a donuts using one, but most of them are, even special missions or leveling sidekicks. the only one maybe that is not influenced by donuts is possibly energy as you only have so much and can not buy more.  which since this game is FTP it is also PTP and most likely make some of these herocons boring, but i do agree with you that sometimes it can be maddening. i will pass on the suggestion, thank you

 

as for the bots i highly encourage you to send support a ticket letting them know who you think is using a bot program, as a heads up though if they are inface using a program and your team is in anyway benefitting from that then there can be more consequences. again let support know and they can help you.

 

have a great day!!!

 

mel


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#6 ItsBlack

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Posted 05 February 2023 - 03:50 AM

It's true about using donuts in many of the Cons, but this particular Con in my opinion people will play no donuts even. It's easy, it's daily tasks. And it will become only better if there could be donut uses restrictions for it. 

 

Thank you, Mel. Maybe the team is benefetting but it's not the team's fault. You can not really know which member of the team will go this way. You are only guessing it from how people play, during the Cons especially. I will report one member to support ofc. 


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#7 Arbardupas

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Posted 05 February 2023 - 10:14 AM

Yeah thats right! When a strong team use weaker teams to protect both their trophies and their Team Honour. In this way there are not competitive battles between strong teams and a lot of players delete their accounts for that reason. Especially in older servers (there are not many teams there)



#8 Nallerheim

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Posted 05 February 2023 - 09:16 PM

Hi Arbardupas!

 

I understand your worries. However, this is not really something that can be "fixed". Setting limits between team strengths in order to have roughly equal fights in every team fight restricts too much as there can be an inactive team getting attacked by a weaker active team that can have a realistic chance of winning said fight. On top of having the denial of double attack on the same team (one team can't attack the same team two times in a row without a 1-day break inbetween) there is very little that can be done to prevent these shielding attacks. It's an essential feature in team fights with the "first come first serve"- system. One just has to be ready to declare an attack before a shielding attack is made.

 

Best regards,

Nallerheim


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#9 Arbardupas

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Posted 06 February 2023 - 10:36 AM

Hi Arbardupas!

 

I understand your worries. However, this is not really something that can be "fixed". Setting limits between team strengths in order to have roughly equal fights in every team fight restricts too much as there can be an inactive team getting attacked by a weaker active team that can have a realistic chance of winning said fight. On top of having the denial of double attack on the same team (one team can't attack the same team two times in a row without a 1-day break inbetween) there is very little that can be done to prevent these shielding attacks. It's an essential feature in team fights with the "first come first serve"- system. One just has to be ready to declare an attack before a shielding attack is made.

 

Best regards,

Nallerheim

Then a good idea is that the team fights are based on the average skills of the teams, (they can been found in the statistics section of each team). Depending on the skills of each team, then it can be allowed to attack to a stronger team.

 

In addition, a weaker active team can get a lot of honour by attacking other ''stronger'' teams that have closer skills. Then, after they reach a certain limit in Team Honour, they can attack better and stronger teams. Attacking directly the ''best'' or ''strongest'' team is not a good solution because as you can see there is a lot of injustice



#10 Arbardupas

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Posted 06 February 2023 - 10:42 AM

Hi Arbardupas!

 

I understand your worries. However, this is not really something that can be "fixed". Setting limits between team strengths in order to have roughly equal fights in every team fight restricts too much as there can be an inactive team getting attacked by a weaker active team that can have a realistic chance of winning said fight. On top of having the denial of double attack on the same team (one team can't attack the same team two times in a row without a 1-day break inbetween) there is very little that can be done to prevent these shielding attacks. It's an essential feature in team fights with the "first come first serve"- system. One just has to be ready to declare an attack before a shielding attack is made.

 

Best regards,

Nallerheim

Also, concerning the ''first come first serve'' system, there are a lot of automatic bots that can change the time of the Team Fights but the support cant detect them and ban them. So restricting the limits of the attacks would slightly prevent the use of these bots.



#11 Nallerheim

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Posted 06 February 2023 - 09:09 PM

Then a good idea is that the team fights are based on the average skills of the teams, (they can been found in the statistics section of each team). Depending on the skills of each team, then it can be allowed to attack to a stronger team.

 

In addition, a weaker active team can get a lot of honour by attacking other ''stronger'' teams that have closer skills. Then, after they reach a certain limit in Team Honour, they can attack better and stronger teams. Attacking directly the ''best'' or ''strongest'' team is not a good solution because as you can see there is a lot of injustice

Allowing team attacks based on the honour difference has some idea to it but it wouldn't come without problems of its own. On low-population servers there are only few teams and the honour differences are massive. Creating a new team on these servers with the intention of bringing in some new life the progress would be very slow after certain threshold when the low level teams give next to none honour. After the said threshold the allowed honour difference between teams should be set to tens of thousands in order to attack the strong remaining teams on the server. If that were to be done then this system would not serve its original purpose as on active servers the honour differences are not that big given that there are more active teams. The shielding attacks would continue just like they do now. In other words the system would need to be applied differently on each server and it would need to change over time. This wouldn't be very sustainable resource wise for developers.



#12 Arbardupas

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Posted 08 February 2023 - 09:42 AM

Allowing team attacks based on the honour difference has some idea to it but it wouldn't come without problems of its own. On low-population servers there are only few teams and the honour differences are massive. Creating a new team on these servers with the intention of bringing in some new life the progress would be very slow after certain threshold when the low level teams give next to none honour. After the said threshold the allowed honour difference between teams should be set to tens of thousands in order to attack the strong remaining teams on the server. If that were to be done then this system would not serve its original purpose as on active servers the honour differences are not that big given that there are more active teams. The shielding attacks would continue just like they do now. In other words the system would need to be applied differently on each server and it would need to change over time. This wouldn't be very sustainable resource wise for developers.

I play in an old server for many years and i know first-hand what happens concerning team fights! Trust me this system is not used for ''new/low'' teams to gain massive amounts of Team Honour. Instead, the strong teams take advantage of this system; They constantly use ''Bot teams'' to attack their ''strong'' team in order to to protect their trophies, Team Honour, or their position in the ranking list.

A new active team CANNOT attack a strong team that exists in an old server for years because OBVIOUSLY they have huge difference in skills. So they will have to attack teams that are closer to theis standards. BUT if all these teams are covered (as it happens right now in most of the servers) then low teams cant progress in the game

In new servers there are many more active teams (and not big differences in Team Honour between the teams) so as a result there is a big variety of teams to attack 



#13 Nallerheim

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Posted 08 February 2023 - 06:06 PM

I play in an old server for many years and i know first-hand what happens concerning team fights! Trust me this system is not used for ''new/low'' teams to gain massive amounts of Team Honour. Instead, the strong teams take advantage of this system; They constantly use ''Bot teams'' to attack their ''strong'' team in order to to protect their trophies, Team Honour, or their position in the ranking list.

A new active team CANNOT attack a strong team that exists in an old server for years because OBVIOUSLY they have huge difference in skills. So they will have to attack teams that are closer to theis standards. BUT if all these teams are covered (as it happens right now in most of the servers) then low teams cant progress in the game

In new servers there are many more active teams (and not big differences in Team Honour between the teams) so as a result there is a big variety of teams to attack 

True, it will take a considerable amount of time from a new team to attack the strongest on the server with an actual chance of winning. It still doesn't really remove the massive requirement of setting the allowed honour cap to tens of thousands. With only few teams and a very restricted pool of teams to attack against gaining honour will still be painfully slow. Perhaps if the allowed gap were to be increased or removed completely after certain honour milestones this feature could work the same way despite the state of server activity.



#14 Arbardupas

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Posted 11 February 2023 - 12:26 PM

True, it will take a considerable amount of time from a new team to attack the strongest on the server with an actual chance of winning. It still doesn't really remove the massive requirement of setting the allowed honour cap to tens of thousands. With only few teams and a very restricted pool of teams to attack against gaining honour will still be painfully slow. Perhaps if the allowed gap were to be increased or removed completely after certain honour milestones this feature could work the same way despite the state of server activity.

Yes, of course. So the best solution is to let the problem still exist, allow players to cover their teams to death (often with automatic programms that are never banned; not even detected), cover every team in the server so that 1-2 teams are favored in the whole server and protect their trophies and Team Honour. Totally thats the solution to the problem that exists in EVERY server.  :|

 

image.png image.png

Of course, such teams with low skills have been created to beat the top 1-2 teams with huge difference in skills, in a dead server so thats why they attack them every day!!!


Edited by Arbardupas, 11 February 2023 - 12:30 PM.


#15 Nallerheim

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Posted 11 February 2023 - 08:00 PM

Yes, of course. So the best solution is to let the problem still exist, allow players to cover their teams to death (often with automatic programms that are never banned; not even detected), cover every team in the server so that 1-2 teams are favored in the whole server and protect their trophies and Team Honour. Totally thats the solution to the problem that exists in EVERY server.  :|

 

image.png image.png

Of course, such teams with low skills have been created to beat the top 1-2 teams with huge difference in skills, in a dead server so thats why they attack them every day!!!

It's a clear issue for sure. Removing the honour gap requirement AFTER a certain threshold is a suggestion precisely directed to fight this problem.

 

A theoretic example of this would be:

 

Teams between 0 - 10 000 honour: Can attack teams with 0 - 10 000 honour

Teams between 10 001 - 20 000 honour: Can attack teams with +- 10 000 honour difference compared to their own

Teams between 20 001 - 30 000 honour: Can attack teams with +- 15 000 honour difference compared to their own

Teams between 30 001 - 50 000 honour: Can attack teams with +- 20 000 honour difference compared to their own

Teams above 50 001 honour: Can attack any team below or above them in ranking.

 

A system like this would stop shielding attacks by teams that are solely created to make "empty attacks". Shielding attacks to strongest teams would require a team that has actually been progressed quite significantly. This would offer everyone more equal chance of attacking the strongest teams whilst still having the possibility to attack weaker teams for the preferred trophies


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