Current List of Sidekicks and Their Abilities:
!(You unlock the Sidekick Feature in the game after reaching level 60)!
Level 10 Abilities:
Alfred: Sharp Beak : You have a 50% chance that your Critical Hits will deal out 80% more damage. Can happen multiple times in a fight.
Anton: Protected by the Collective: you have a 30% chance to reduce the damage delt by your opponent by 50%. can happen only once during a fight.
Bell: Nicely Wrapped: you have a 25% chance to stun your opponent for one round when you are attacked. can happen multiple times during a fight.
Berry: Thick Hide: You have a 25% chance to reduce your opponent's Missile damage by 80%. Can happen multiple times in a fight.
Bill: Pointed Horns: You have a 50% chance for your critical hits to deal 80% more damage. can happen multiple times during a fight.
Chestnut: Feigned Innocence: You have a 65% chance of dealing out another strike after being hit critically. can happen multiple times during a fight.
Chutney: Feigned Innocence: you have a 60% chance of dealing out another strike after being hit critically. can happen multiple times during a fight.
Draco: Gust of Wind: after a successful dodge you have a 70% chance of dealing additional damage over 3 rounds equal to 200 percent of your next hit. can happen multiple times during a fight.
Duke: Nutty Barrage: you have a 35% chance to stun your opponent for one round. can happen multiple times during a fight.
Eddy unicorn: Rainbow Glitter Power: you have a 40% chance to blow rainbow glitter powder into your opponents eyes and in doing so incapacitates them for one round. Can only happen once per fight.
Francis: Razor Sharp Teeth : You have a 40% chance of dealing damage equal to 50% of the triggering hit over 4 rounds. Can happen multiple times in a fight.
Frankie: Bone-Chilling Growls: You have a 35% chance to stun your opponent for one round. can multiple times during a fight
Gary: Acidic Secretion: You have a 50% chance of Dealing additional damage over 4 rounds equal to 70% of the triggering attacks damage. can happen multiple times during a fight
Hank: Steady Ink Drops : You have a 40% chance of dealing damage equal to 50% of the triggering hit over 4 rounds. Can happen multiple times in a fight.
Harry: Donut With Mustard: you have a 50% chance of dealing additional damage over 4 rounds equal to 60% of the triggering attacks damage. can happen multiple times during a fight
Herby: Razor Sharp Mandibles: You have a 20% chance of dealing additional damage equal to 30% of the current attacks damage. can happen multiple times during a fight.
Hopsy: Lucky Pom-Pom: you have a 60% chance of dealing out another strike after being hit by your opponent critically. can happen multiple times during a fight.
Jolt: Thunderstruck: you have a 35% chance to stun your opponent for one round. can happen multiple times during a fight.
Jushi: Nomnomnom: you have a 40% chance of dealing additional damage over 4 rounds equal to 50% of current attacks damage. can happen multiple times during a fight.
Klaus: Off Into The Burlap Sack: you have a 27% chance to stun your opponent for one round when you are attacked. can happen multiple times during a fight.
King Wobble: Royal Slime Drop: You have a 60 percent chance of dealing additional damage over 4 rounds equal to 50 percent of the triggering attack’s damage. Can happen multiple times during a fight.
Le King: Chest Beating: you have a 35% chance to stun your opponent for one round. can happen multiple times during a fight.
Lemmy: Wolf in Lamb's Clothing: you have a 50% chance for doubling an attack after successfully dodging an attack, can happen multiple times during a fight.
Little Jushi: Nomnomnom: you have a 50% chance of dealing additional damage over 4 rounds equal to 60% of the current attack's damage. can happen multiple times during a fight.
Lotti: Charming Mythical Creature: you have a 20% chance to direct and stun you opponent for one round. can happen multiple times during a fight
Lupi: Comeback Starter : You have a 60% chance of dealing another strike after being hit by your opponent critically. Can happen multiple times in a fight.
Mali: Dust In The Eye: you have a 25% chance to stun your opponent for 1 round. can happen multiple times during a fight.
Marie: Festive Fireworks: you have a 35% chance to stun your opponent for 1 round. can happen multiple times during a fight.
Nox: Cunning of the Fox: you have a 50% chance of dealing additional damage over 4 rounds equal to 60% of your current critical attack damage. can happen multiple times during a fight.
Orion: Ring of Orion: you have a 80% chance of dealing out another strike after being hit critically. can happen multiple times during a fight
Oswald: Thin Ice: after a successful dodge you have a 60% chance of dealing additional damage over 3 rounds equal to 200% of your next hit. can happen multiple times during a fight
Ota: Flipper Smash : You have a 50% chance that your Critical Hits will deal out 80% more damage. Can happen multiple times in a fight.
Paul: Swift Fin : You have a 30% chance to stun your opponent for one round. Can only happen once per fight.
Pingu: Black Ice : You have a 30% chance to stun your opponent for one round. Can only happen once per fight.
Piper: Feigned Innocence: You have a 55% chance of dealing out another strike after being hit critically. can happen multiple times during a fight.
Puffy: Spike Burst : You have a 40% chance of dealing damage equal to 50% of the triggering hit over 4 rounds. Can happen multiple times in a fight.
Pumpkin: Horribly Glib : You have a 60% chance of dealing another strike after being hit by your opponent critically. Can happen multiple times in a fight.
Purry: Cuddly Attack: you have a 45% chance to freeze your opponent meaning they cant take any action for 1 round. can happen multiple times during a fight,
Randy: Trample: you have a 20% chance of dealing additional damage equal to 30% of the current attacks damage. can happen multiple times during a fight.
Robbi: Sonar: you have a 25% chance to stun your opponent for 1 round. can happen multiple times during a fight.
Room-Bot 2000: Spotlessly Clean: you have a 10% chance to stun your opponent for 1 round, can happen multiple times during a fight.
Room-Bot 3000: Spotlessly Clean: you have a 15% chance to stun your opponent for 1 round, can happen multiple times during a fight.
Rudy: Nasal Nudges: you have a 30% chance to stun your opponent for one round when you are attacked. can happen multiple times during a fight.
Ruffy: Little Rascal: You have a 70% chance of dealing out another strike after being hit critically. can happen multiple times during a fight.
Rusty: Sharp Scissors: You have a 50% chance that your Critical Hits will deal out 80% more damage. Can happen multiple times in a fight.
Shelldon: Bullseye: You have a 30% chance to stun your opponent for one round when you are attacked. Can happen multiple times during a fight.
Slimmer (retired): Constant Slimy Dripping: You have a 40% chance of dealing damage equal to 50% of the triggering hit over 4 rounds. Can happen multiple times in a fight.
Sparky: Spark Strike: you have 50% chance of dealing additional damage over 4 rounds, equal to 60% of the triggering attacks damage. can happen multiple times during a fight.
Striker: Deafening Cry: you have a 25% chance to stun your opponent for one round, can happen multiple times during a fight.
Super Jushi: Nomnomnom: you have a 45% chance of dealing additional damage over 4 rounds equal to 55% of the current attack's damage. can happen multiple times during a fight.
Trigon: Dragon Claw: you have a 50% chance for your critical hits to deal 80% more damage. can happen multiple times during a fight.
Wobble: Paralyzing Poison: you have a 30% chance to stun your opponent for 1 round when you are attacked, can happen multiple times during a fight.
Level 10 Abilities not attached to a SideKick:
Comeback Starter : You have a 60% chance of dealing another strike after being hit by your opponent critically. Can happen multiple times in a fight.
Constant Dripping : You have a 40% chance of dealing damage equal to 50% of the triggering hit over 4 rounds. Can happen multiple times in a fight.
Head Butt : You have a 20% chance to stun your opponent for one round. Can only happen once per fight.
Intercepted : You have a 15% chance to reduce your opponent's Missile damage by 75%. Can happen multiple times in a fight.
Me First : Increases the probability of dealing out the first strike by 40%
Not Like This : You have a 45% chance of dealing another strike after being hit by your opponent critically. Can only happen once per fight.
Not So Bad : You have a 20% chance to reduce opponent's damage dealt by 40%. Can only happen once per fight.
Level 20 Abilities:
Abraxi: Wisdom of the Magical Dragon: increases your basic Brains, Stamina, Intuition and Strength by 15%
Beep Bob v8: Cybernetic Super Brain: Increases your basic Brain by 20%
Dot: Sophisticated Taste: Decreases your opponents dodging chance by 10%
Franzi: Protective Spikes: Decreases your opponents dodging chance by 6%
Joy: With a Smile on Your Face: Increases your basic Brains, Stamina, Intuition and Strength by 15%
Kimba: Penalty Taker : Decreases your opponent's Dodge chance by 6%
Maka: Levitation: Increases your basic Intuition by 25%
Molly: Continuous Burrowing: Increases your basic Stamina by 20%
Patch: Sophisticated Taste: Decreases your opponents dodging chance by 10%
Peach: Perfect Balance: Increases your Basic Intuition by 25%
Peter: Agility of the Hawk: your opponents missile damage is reduced by 35%
Piko: Penalty Taker : Decreases your opponent's Dodge chance by 6%
Poky: Swift Stinger: Increases your basic Intuition by 25%
Richard: Transcendence: Increases your basic Brain, Stamina, Intuition and Strength by 15%
Spot: Sophisticated Taste: Decreases your opponents dodging chance by 10%
Tweeny: Hard Shell : Decreases your opponent's Critical Hit chance by 6%
Wallo: Catch the Ball : Increases your Missile damage by 20%
Level 20 Abilities not attached to a SideKick:
Body Guard : Critical Hit chance of opponent reduced by 5%
Cockered Up : Your guild trophy minus points are reduced by 15%
Eagle Eye : Dodge chance of opponent reduced by 5%
Four Eyes : Increases your Base Intuition by 10%
Get the Stick : Increase Missile Damage by 10%
Jogging Partner : Increases your Base Stamina by 10%
Protective Spikes : Decreases your opponent's Dodge chance by 6%
Smart Guy : Increases your Base Intelligence by 10%
The Strength of Two : Increases your Base Strength by 10%
Level 30 Abilities:
Benny: Creative Burst: you have a 40% chance for your critical hits to deal 50% more damage. can happen multiple times during a fight.
Bones: Bone Cracker : Your Critical Hits have a 70% chance to stun your opponent for one round. Can happen multiple times in a fight.
Brad: No Stress : You have a 50% chance to prevent your opponents first attack. Can only happen once per fight.
Bruce: Shark Bait : You have a 15% chance to land a second Critical Hit after a successful attack. Can happen multiple times in a fight.
Casimir: Scared Stiff: you have a 25% chance to stun your opponent for 1 round when you are attacked. can happen multiple times during a fight.
Crowley: Demonic Deception: you have a 27% chance to attack 2x in a row. can happen multiple times during a fight.
Frosty: Snow Avalanche : You have a 15% chance to attack twice in a row. Can happen multiple times in a fight.
Jack: Parroted: you have a 20% chance to attack 2x in a row. can happen multiple times in a fight.
Kido: Cocooned: you have a 75% chance of Dealing another strike after suffering a critical hit, can happen multiple times during a fight.
Mimi: Allergic Reaction : You have a 15% chance to attack twice in a row. Can happen multiple times in a fight.
Nuki: Effcient Defensive Strike: you have 25% chance to stun your opponent for 1 round when you are attacked. can happen multiple times during a fight.
Pao: Kung Fu: you have a 27% chance to attack 2x in a row, can happen multiple times during a fight.
Rudi: Oi-nk!: you have a 25% chance to stun your opponent for 1 round when you are attacked. can happen multiple times during a fight.
Seamus: Luck of the Irish: you have a 20% chance to stun your opponent for 1 round if your attack is dodged. can happen multiple times during a fight.
Shieldy: Protective Shield : You have a 25% chance to Dodge an actual hit. Can only happen once per fight.
Simon: Hakuna Matata : When your opponent actually deals out a winning strike, your hit points are set to 1 instead and your next attack will cause 50% more damage. Can only happen once per fight.
Sir Henry: Parroted: you have a 25% chance to attack 2x in a row. can happen multiple times in a fight.
Sniffy: Sharp Claws : You have a 40% chance to deal 50% extra critical damage. Can only happen once per fight.
Ted: Somersault: you have a 30% chance to dodge an actual hit, can happen multiple times during an attack.
Thumper: Ear Thump: you have a 20% chance to attack 2x in a row, can happen multiple times during a fight.
Tilly: Robust Bear Hide: you have a 50% chance to reduce your enemy's critical hit chance by 30% when you are attacked 2x without a counter attack. can happen multiple times during a fight.
Level 30 Abilities not attached to a SideKick:
Bulls Eye : You have a 30% chance to deal 50% extra critical damage. Can only happen once per fight.
Cheating Death : When your opponent actually deals out a winning strike, your hit points are set to 1 instead. Can only happen once per fight.
Revenge! : You have a 30% chance to throw back 50% of the received damage of a critical hit immediately. Can only happen once per fight.
Take Cover : You have a 20% chance to Dodge an actual hit. Can only happen once per fight.
Tit for Tat : You have a 15% chance to throw back 25% of the received damage of a hit immediately. Can happen multiple times in a fight.
Two Are Better Than One : You have a 25% chance to attack twice in a row. Can only happen once per fight.
Well Padded : You have a 10% chance to reduce your opponents damage by 25%. Can happen multiple times in a fight.
SideKicks with no special abilities:
Alpha, Bandit, Brutus, Carl, Charlie, Cleo, Columbo, Django, Emil, Harley,
Julio, Marvin, Mellow, Neilsson the one-headed, Odin, Olaf, Oscar, Pako,
Rambo, Rosie, Sepp, Skippy, Watson, Wuffie
Table of exp from 1 to 30 lvl:
!(20 Sidekick Exp = 1000 Hero Exp)!
| Level | Experience | Hero Exp |
| 5 | 2250 | 112,500 |
| 10 | 5250 | 262,500 |
| 15 | 10,500 | 525,000 |
| 20 | 16,500 | 825,000 |
| 25 | 23,750 |1,187,500|
| 30 | 32,250 |1,612,500|
Combining Sidekicks abilities:
- It costs 15 donuts to learn a new ability.
- The sidekick's ability that you will add to your main sidekick must be unlocked first to be available for adding.
- My advice is to add 10 lvl abillity or 20 lvl ability to sidekick with special 30 lvl ability not the other way around to save time, exp and potentinal loses.
- The bigger level you are, the bigger stats your sidekick will obtain after unlocking it.
- To reset the sidekick's stats it costs 1 donut (
), but that won't update and increase them if you have leveled up your hero. To update them to match your hero's level you need to add a new ability. You can change it with the same ability, it doesn't matter, but when you mix them the game turns the sidekick into a completely new one that you have obtained with your current level.
Sidekick's belt and crystals for improvement:
- To add a crystal with bonus stats you need to make a free slot on your sidekick:

(The slot is the hole in the picture.)
- To add a slot you need to apply a belt on the sidekick - >

- You can craft belts in the workshop in the Hideout.
- You can get a crystal from the Secondhand shop (it costs donuts and there are 3 rarities - normal, epic, legendary) or from the Season.
- Sidekicks that are obtained by buying them with real money (e.g. from the Secret shop) or from the Season come with a free slot (hole) so you don't need to use a belt.
Additional information:
-

The first renaming of a sidekick is free. Then every name change of that same sidekick will costs 30 donuts.
- When the sidekick reaches its max level you can remove it for money ->
