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#1 fantomica

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Posted 26 January 2017 - 05:45 PM

As the title says, leave any feedback about the update in here. All suggestions are welcome as well !



#2 mourato

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Posted 27 January 2017 - 01:57 PM

Hello,

 

I must admit that it's a very interesting update. Congrats to the programmers ;-)

 

Although there are a few things which can be improved.

 

1. The coupons we get for Super glue or zeronite won I think is spamming. When I logon each day I have about 15 coupons to collect.  Maybe getting a coupon when the sum of glue or zeronite won reaches a certain amount (e.g. 1000 or 500) instead of getting seperate coupons for 50 glues, 20 glues etc.

 

2. A "collection button" would be great xD. A button that would collect all resources with one go. There is too much clicking all over the hideout feature not the mention the time needed to do this.

 

3. The option to cancel an update of a room I believe is necessary. A wrong click starts an update of a room and we can't stop it. I know there is the instant finish with donuts but we should also have the option of cancelling an update.

 

4.    The time needed to unlock a Construction site gets way too long. A suggestion would be to leave the duration needed to unlock a Construction site as it is but allow simultanously the option to update another room.

 

5. My last suggestion is that a time limit should be placed in the hideout like we have with energy. You send us off to bed early each day which is good ;-) maybe this should be implemented in the hideout too.

 

Hope this is helpful. The hideout is a very good idea. Congratulations again.

 

Mourato (uk1)


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#3 Munja

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Posted 03 February 2017 - 08:54 AM

I would like to share few of ideas for making hero hideout a hero hideout like it should be.

 

1) I don't like idea of heroes stealing from each other whatever it is, it is totally opposite of what hero stands for. You could:

      a) add to defend from of attack villains to fight and steal from them, or send robots as way to look for villains in the city, or

      B) add that players can be villains or heroes, two fractions. This way fight against other teams would have meaning.

 

2) Training units could be placed in hero hideout, since hero will train in his hideout, don't you think?

 

3) Fighting a villain, or to know where he will be before he strike could be a thing. You could add clues for heroes to figure out, doing detective job, like example: clue mission (villain escaped from prison), then you get the clue to go investigate, find clue that will lead to something, like, for example, he stole a lot of cakes and timers so he is making cake bomb, and also where, like he wants to throw it to the people, so you have zones that actually have a lot of crowd passing by, and at the end to know time of his attack, (time when people go to work, from work, to game, to night life)

 

4) Implementing some hero powers? They would work like upgrade, like pets are allowing it. Only one per player would be enough but just to know it is hero, and I'm not talking about superstrenght, but rather something like mastermind (find weakness in his opponent) , telepathy (see attack before it happen and avoid it), one punch (adding higher chance of critical hits) or gadgets that froze, stun, poison opponent, and so on.

 

Just a thought, hope you like it.

 

 



#4 LevelHunter

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Posted 03 February 2017 - 12:40 PM

[merged Hero Hideout with update feedback]

In future please post everything here instantly. :)

Thank you
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#5 mourato

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Posted 04 February 2017 - 11:27 AM

Hi,

 

The amount of coins and resources needed to each room and level is way too high. It's difficult for the "old" players to collect that many coins so for the "new" players if must be impossible not to mention also discouraging them from playing the game altogether. New players need their coins for their skills and for building or enforcing their player. At the moment the hideout just uses up our coins without really helping our avatar. The hideout deeds aren't that good either to level our loss of coins.

 

As I have mentioned before the hideout feature if very interesting but I have the feeling that I'm playing 2 seperate games at the moment. One is herozero and the other is the hideout. The only thing that connects them our coins. Something more should be developed or included to make it one game and more user/gamer friendly for everyone.

 

Mourato (uk1)

 

p.s. I read a table on the Greek forum made by a greek moderator which shows how many coins and resources, for each room and level, we need to complete the hideout. The amounts after level 10 for each room are enormous. No one is ever going to complete the hideout ;-) 


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#6 LevelHunter

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Posted 04 February 2017 - 06:08 PM

Hi,

 

The amount of coins and resources needed to each room and level is way too high. It's difficult for the "old" players to collect that many coins so for the "new" players if must be impossible not to mention also discouraging them from playing the game altogether. New players need their coins for their skills and for building or enforcing their player. At the moment the hideout just uses up our coins without really helping our avatar. The hideout deeds aren't that good either to level our loss of coins.

 

As I have mentioned before the hideout feature if very interesting but I have the feeling that I'm playing 2 seperate games at the moment. One is herozero and the other is the hideout. The only thing that connects them our coins. Something more should be developed or included to make it one game and more user/gamer friendly for everyone.

 

Mourato (uk1)

 

p.s. I read a table on the Greek forum made by a greek moderator which shows how many coins and resources, for each room and level, we need to complete the hideout. The amounts after level 10 for each room are enormous. No one is ever going to complete the hideout ;-) 

 

 

Thanks for your suggestion.

 

LH


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#7 SabiLilli

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Posted 06 February 2017 - 04:03 PM

Hello,

i like the hideout, maybe it's more a game inside a game and not much combined with our hero. But fun ;)

Topics where i suggest needed improvement:

  • It's getting expensive to expand and a little unfair when low levels have to pay same for expanding, but get much less coins from hideout-base.
  • You can click easily wrong at the hideout: your building is stored and you have to wait until you can build it again. Or you upgrade it by mistake. A Cancel-bottom is needed. And more place between the click-areas
  • the hideout-window goes to deep in the hideout-cellar, even if there is now expanded room in 3 cellar-layer. one always have to push the upward-arrow and after attack it goes down in deep cellar again

Mobile-Version: HZ in miniature, put out the loupe!

  • Wrong clicking is even worse on mobile where everything is really small. To see the difference between texts is near to impossible there, the beginning of sentences at attacks are the same 'You are far to ...'
  • there often is a description-text, which overlays the clicking-points ( hideout, duells, league-fights, secondhand-shop). you have to click it away, which leads to next point:
  • on mobile Reaction of game is slow, so i often clicked more than once and unpredictable things are happening afterwards
  • secondhand-shop: the icons on mobile-version to put on, remove, store items are not easily recognisable and to close together. Had been much better before, who needs this pictures

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shaka-hand-sign-vectors_kleiner.jpg hang loose! shaka-hand-sign-vectors_kleiner.jpg




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